Purrks
Each Stoncat has purrks — visual traits like body, face, ears, clothes, and background, plus optional ones such as hair, hat, glasses, or earrings. New mints start plain (no hair); you roll hair and other extras by feeding GEMSTON. Together they make the look.
When you feed GEMSTON, one purrk is rolled into inventory. The look stays the same until you equip it in Dress up. Spending more on that feed improves rare-tier odds and can widen which slots can appear.
Browse every purrk →
Rarity
Your rarity and score come from the purrks you currently wear. The badge shows both, like Paper · 6 or Hodl · 26.
In a badge like Paper · 6, the 6 is your rarity score — how close you are to the next rank (e.g. “20 pts to Hodl”).
Rarity ranks:
Paper → Hodl → Whale → Genesis → Diamond → Satoshi
A new Stoncat usually starts at Paper · 6 (six basic purrks, no accessories). Equipping rarer purrks raises the score and can move you up the ranks.
Stage
Stage is different. It rises with the total GEMSTON spent on this Stoncat:
Stray (starting stage) → Trained (100 GEMSTON total) → Elite (500) → Cosmic (2,000) → Mythic (5,000)
Higher stage unlocks rarer purrk options for future rolls and for equipping. Rolls stay random — you just get access to a better pool.
Rarity vs stage
Stage = which purrks can appear (and be equipped) next.
Rarity = the quality of the look you currently wear.